I still consider it an improvement over the hardware on my TV, since the N64 blurred both 2D and 3D anyway - so I appreciate the extra sharpness for both. So it makes any 2D elements seem a little blockier compared to original hardware at 240p, kind of like Artemio's 240p suite tests with the "480p scaled/240p" setting. From a purist perspective this means you're getting 480p 3D graphics, but you're also getting the N64's 240p assets scaled up to 480p. The increased resolution means the N64's VI horizontal blur is no longer a problem, and makes it much sharper, which I actually enjoy. The Wii will run N64 games in 480p as well, and I consider this superior to my original hardware. EDIT: I have not tried the "force Wii to 240P trick" on N64 games, maybe this would work. In my experience they are running at 480i and are already upscaled internally to 640x480 (and other internet research confirms this). The Wii N64 is not like original hardware - I don't believe the games ever run at 240p. I've got a few VC N64 games (Mario 64, Star Fox, Smash Bros, Zelda 64, Majora's Mask) and absolutely no artificial darkening at all. My N64 isn't modded anyway so it's certainly an improvement over S-Video.
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